More freelance work with Firaxis!
As before, I was responsible for modeling and texturing the palace based off the concept art Firaxis provided me. The bulk of the modeling and texturing was done from scratch in 3ds Max, Blender, and Substance Painter, although a number of the meshes and textures (such as the grey palace palace foundation and the foliage), were repurposed from existing assets in Civilization VI.
I also designed and modeled the pillaged state of these structures. Rendered in Blender Eevee.