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Bayinnaung

Made for my Burma mod for Civilization VI

Zbrush and Blender for modeling (a base mesh was used for the body). Marmoset for baking, Substance Painter for texturing. I also used Houdini for retopologizing the clothes (which were originally made via cloth sim), and decorating the sheath (which honestly ended up being overkill if I'm honest). Rigged and Animated in Blender.

Custom HDA in Houdini to help with retopolgising clothes

Using Houdini to decorate the sheath

Head sculpt, this was attached to a base mesh body later

Head sculpt, this was attached to a base mesh body later

Rig in Blender

Rig in Blender